![]() ![]() With its charming dialog and competent battle system, this is a title that grind-lovers will like. As already discussed, this is not a problem that the audio suffers from, since Ash has a really wonderful soundtrack that serves as the game’s highpoint.Īll of this sounds quite negative, and it’s true that Ash has a lot of issues, but for the patient and forgiving there is a pretty good little RPG under there. Having two different art styles for non-battle and battle sequences is fine, but the fact that three have been used gives the game a rather unfocused look. Meanwhile, the monsters are highly detailed, static artworks. The overworld sections are sprite-based, while the NPCs are all in a very simple anime style. There are plenty of gamers who are into that, but it feels less satisfying in this game since the difference between having the right gear and not having the right gear is so absurdly dramatic that you feel you’re just buying your way to success.Īnother strange issue is the jarring, conflicting art style the game has. ![]() There seems to be no balance at all, and thus the focus of the game is squarely on grinding in order to scrap together pitiful amounts of gold before being able to afford the new weapons and armor. ![]() However, as soon as you get to the next town and buy the latest equipment, the monsters instantly becomes pussycats who are unable to so much as threaten you. Whenever you enter a new area, the monsters are easily more powerful than your party. The game’s difficulty is also all over the place. Add to that the randomized weapon damage which can range from powerful to ludicrously weak, and every minor fight feels like a slog, with rewards that usually aren’t worth it. For a start, enemies dodge or “shrug off” attacks far too often, which means that even a monster with a handful of hit points can drag out a battle for longer than it should take. Even if we ignore the sheer volume of random encounters, the battles themselves are rather lengthy, drawn-out affairs. ![]()
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